![]() They shouldn’t have to be doing anything, but their planet’s defenders, The Alpha Sections, don’t seem to be doing their job and could actually a front for the aliens themselves. Jade and her buddy Pey’j aren’t exactly defenseless and do indeed share some slick moves between them, but they’re no match for the encroaching alien force: the DomZ. While the game does thrive on variety, Beyond Good & Evil is primarily a stealthy, puzzle-solving affair. As those who’ve played it since know, though, Beyond Good & Evil easily could have stood alongside such giants had it been given a proper chance. It’s premise of undermining an evil sci-fi organization by exposing it via the Press was something that was neither easy to market nor terribly enticing to an audience that was busy being wowed by the likes of Star Wars: Knights of the Old Republic and Prince of Persia: The Sands of Time. Such was the case with Ubisoft’s Beyond Good & Evil. One way a game can wind up underperforming is by being too different from everything else. Still, classics like the following are classics all the same, even if it’s taken the gaming public a little while to realize it. Then there are games that miss out due to licensing and legal shenanigans. ![]() Something like, say, a sci-fi shooter could have both great characters and satisfying gunplay features, but if it’s coming out at the tail-end of the action-shooter wave of the late 00s/early 10s, it’s probably not going to do so well. ![]() It’s also surprisingly easy to completely write-off projects that are actually innovative due to industry trends. ![]() With so many games coming out all the time, it can be all too easy to miss even exceptional titles, especially in banner years like 2010 or 2017. ![]()
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